Player questions
Rules, solutions, controls, and trust.
Short answers to the questions players and search assistants most often need when explaining Murdok.
01What is Murdok?
+
Murdok is a spatial detective puzzle. Read truthful witness statements, place one person in every row and column, then identify the victim’s only room companion.
02Does every case have one solution?
+
Yes. Published cases are checked by a local constraint solver. The public clues alone must produce exactly one complete layout before a case can ship.
03How is the murderer determined?
+
The murderer is not used as a hidden solving shortcut. First the clues produce the unique placement; then the game checks which single person shares the victim’s room.
04Which cells can hold a person?
+
Open floor, rugs, doors, windows, and the victim marker can be used when the case allows it. Furniture and equipment cells marked “No standing” cannot hold a person.
05How is case difficulty rated?
+
The rating combines board size, clue relation complexity, direct-clue ratio, scene density, and the solver’s search pressure. Introductory, easy, medium and hard cases are covered by regression checks; the label is an estimate of effort.
06Can I play on mobile or with a keyboard?
+
Yes. Drag portraits on desktop, or select a portrait and hold a destination cell on touch devices. Board cells and modal controls also support keyboard interaction.
07Does progress save, and can cases be printed?
+
Progress and preferences are stored on this device. The Print section previews a single A4 or Letter sheet with colored rooms or monochrome patterns, writing space and an optional answer overlay.
08Is Murdok affiliated with another puzzle brand?
+
No. Murdok is an independent original game with its own Stillsea setting, cases, characters, artwork, and implementation.